They were establishing early concepts for an action shooting game, a genre they were familiar with. In 1991, several Konami employees led by programmer Masato Maegawa began holding planning sessions at coffee shops for an original game. #CONTRA 3 ALIEN WARS EMULATOR MAC SERIES#In addition to firing their weapon, the player characters can pull off a series of acrobatic maneuvers including jumping, sliding, and grabbing and throwing enemies. For example, the homing shot can be combined with the machine gun to add a homing effect to the latter, or two lightning shots can be combined to create a more powerful lightning gun. The weapons can be combined with each other to produce unique shot types. Each weapon has its strengths and weaknesses, and can be swapped with others from item drops in each stage. There are four shot types in the game: a homing shot, lightning blaster, flamethrower, and machine gun. The player also has a choice of starting weapon. #CONTRA 3 ALIEN WARS EMULATOR MAC FREE#When starting a game, the player can choose either a free or fixed firing stance the fixed stance immobilizes the character when shooting, while the free stance has the player move in the direction they are firing. Completing a level grants the player an extension to their maximum health. The stage formats vary while some feature a typical left-to-right format, others have the player riding in a mine cart along walls, fighting enemies on a helicopter, or playing a board game. The game features seven stages, of which the first four can be tackled in any order. The players take on the role of Gunstar Red and Gunstar Blue as they battle with an evil empire for control over a set of powerful gems. The game can be played in single-player, or cooperatively with a partner. Gunstar Heroes is a run and gun game played from a side-scrolling perspective similar to Contra. The player runs to the right as they fire the machine gun In retrospect, it is considered one of the best action games of the 16-bit era, and one of the best video games of all time by several publications. It was re-released several times, including dedicated ports to the Game Gear and Nintendo 3DS, and received a sequel on the Game Boy Advance. It helped establish Treasure's place in the industry, and introduced several design conventions which would become characteristic of their later work such as large bosses and a unique sense of humor. Gunstar Heroes was a critical success, being praised for its frantic action and advanced graphics. Treasure worked on both games in parallel, and released Gunstar Heroes worldwide as their first game in 1993. Sega initially rejected their proposal, but later granted approval after they had been working for Sega for several months on McDonald's Treasure Land Adventure (1993). The team wanted to develop their game for the Genesis because of the system's powerful Motorola 68000 microprocessor. Following an unwillingness of Konami to embrace their original game ideas, the team quit in 1992 and formed Treasure to see their project through. There are four weapons in the game which can be combined with one another to create different shot types.ĭevelopment on Gunstar Heroes began among a team of staff working at Konami in 1991. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across each stage. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. It was Treasure's debut game, originally released on the Sega Genesis in 1993. Gunstar Heroes is a run-and-gun shooter video game developed by Treasure and published by Sega.
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